The 1990's game Mortal Kombat is a classic 'beat 'em up' game in which players battle opponents in one-on-one matches. The fighter that completely drains the opponent's Health Bar first wins the round, and the first to win two rounds wins the match. Each round is timed and if both fighters still have health remaining when time runs out, the one with more health wins the round.
It was first developed by Midway in 1992 and was later released by Acclaim Entertainment for home video game platforms but has always enjoyed a certain notoriety for its gory fight scenes, where the blood letting comes fast and furious. The game focuses on the journey of the monk Liu Kang to save Earth from the evil sorcerer Shang Tsung, ending with their confrontation in the tournament known as Mortal Kombat. It became one of the highest selling games of the '90s and remains one of the most popular fighting games in the genre's history, spawning numerous sequels and spin-offs over the following years.
Creators Ed Boon and John Tobias have stated that Midway tasked them with the project of creating a "combat game for release within a year", which the two believed was intended to compete with the popular 'Street Fighter II' Mortal Kombat was reportedly developed in 10 months from 1991 to 1992, with a test version seeing limited release halfway through the development cycle.
This original model has undergone a thorough yet sympathetic refurbishment at the hands of our experts and stands ready for Kombat. Having been privately owned for the last few years it bears none of the battle scars you'd expect to see on a machine from a commercial environment.
We at the Games Room Company have always had a great appreciation for video games, ever since the first commercial video game (Computer Space) was released back in 1971. We were one of the first companies to bring over TAITO’s Space Invaders to the UK, quickly going on to supply pubs all over the country. Our founder, Reginald Waldersmith, was a particularly avid fan of Atari’s Pong, describing it as being “quite as fun as real tennis, and not nearly as exhausting”. We have proudly continued his fondness for retro video games, and much of our inventory includes games we’ve manufactured ourselves.